![]() ![]() ![]() Melee weapons instantly just feel right, too. A brief (but unskippable, even if you’re playing through with a different slayer, sadly) tutorial section introduces the combat, main characters, and then you’re off to the races. The zombie outbreak is destroying LA (Hell-A, which is a joke that never lands for me), and the cast of slayers has snuck onto the plane, which itself has infected humans on it crashes, and we’re back to trying to survive. The story starts with a plane trying to leave for safety. This is boots on the ground zombie-smashing, with a massive amount of weapons, and some of the most (and I hate to use this term here but) “life like” dismemberment I’ve ever seen in a game. There’s less a focus on parkour and verticality that other games might be chasing. Catharsis in a game: chopping and beating zombies to a pulp, it’s just a damn good time. In my extensive time (I played five hours of the game, but with multiple characters, so genuinely this is the most time I’ve ever spent with a preview build that I can recall) playing it, all I could think was how enjoyable it was mechanically. But Dead Island 2, in many ways, takes things back to the roots. This is the series that started it all in many ways, with a studio that splintered off and made Dying Light, itself becoming a huge franchise. OK, so boring stuff out of the way, now you know it works, what is it? I don’t think it’s being disrespectful to say that Dead Island 2 isn’t looking to reinvent the wheel. In fact, I’d say Dead Island 2 is a huge credit to Dambuster Studios, because despite multiple developers taking a stab at this one, it being years in the making, and being a little way off yet, the Xbox Series X version I played was pretty much bug free, ran well, looks great, and feels like something that love and energy has been poured into. I want to get that out of the way right here and now, because with a game that has been this long coming, it’s almost a surprise that it works at all, let alone the fact that after five hours of playing, I kinda wanted to… just keep playing. ![]()
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